Updated Saturday, 24 November, 2012
I have read quite a few books by Robert Asprin. I enjoy his writing style quite a bit, and look forward to new books in all of the series he writes. He tends towards humor, as evidenced by the titles of many of his books. The only series that is of a fairly serious bent is the Thieves' World series. But I enjoyed them, as well as his other books. In fact, those were the books that got me interested in his writing. Please be warned that all of the Thieves' World books, as well as The Cold Cash War, are out of print. The one book on this list that really let me down was Wolfsong. I barely managed to finish the book. The book is actually a number of short stories by different authors. As I was reading, I noticed that each story seemed to be a little better than the last, but the few that were actually good didn't make up for the majority that were lousy.
The Tzen are fierce warriors, master strategists...and reptiles.
The Enemy are savage conquerors, brilliant
Neither has known defeat
THE BUG WARS
THIS IS A STORY OF A WAR
Evolving in a hostile environment, the Tzen have fought and clawed their way to dominance in their own world. Now they and their planet lie in the path of a relentless, swarming foe. To survive the Tzen must attack, adapting to a new level of technology, fighting a new breed of winged warrior.
Defeat means certain extinction.
THE BUG WARS
Someday there will be no governments, no nations. Mega-conglomerates will rule the world.
Someday there will be no armies, no soldiers. Businessmen will fight the wars.
Someday there will be no bullets, no bloodshed. But not yet.
THE COLD CASH WAR
It's not a weekend war game for corporate executives. It's the real thing.
THE COLD CASH WAR
LET THE CASH WARS BEGIN.
The War Against Evil Has Been Won!
In this world, the millennial battle against the forces of evil has just been won, and all the hard-working heroes are just about to start living very happily Forever After.
But First, you see, there's this one little problem.
To win the oforementioned War Against Evil, four mantic objects of great power had been summoned forth from dark recesses in which they had lain secreted for a thousand
VILLAIN OR MARTYR?
For years the mysterious figure known only as "Tambu" has held the settled planets in his iron grip. The fleet of pirates and criminals under his command have established and maintained a reign of terror and extortion, successfully defying all efforts of the newly-formed Defense Alliance to halt or curb their activities. Now, for the first time, a reporter has been granted an interview with Tambu: the story will finally be told of Tambu's origin, his rise to power,
THE FANTASY OF ELVES, WOLVES, MAN, AND MAGIC COMES ALIVE AS THE SECRET HISTORY OF THE WORLD OF TWO MOONS IS FINALLY REVEALED!
Before Cutter there were the Ten Chiefs. More tales from the wild & dark days of Elfquest!
Their names ring through the night. Timmorn Yellow-
The stories in this volume are tales of those near-forgotten times. Share the agony of Timmorn as the first chief struggles to balance elf and wolf within himself. Learn how Wolfriders and trolls first met. Discover why "By TwoSpear's madness!" is not an idle Wolfrider oath!
This trade paperback collects the ElfQuest: Blood of Ten Chiefs comic book series issues #1-7 and #10-11. Although the original comics were published in color, the trade paperback reprints the stories in greytones. Some of the stories were adapted from prose stories in earlier Blood of Ten Chiefs prose book anthologies, with much new material incorporated.
Discover why the American Library Association calls ElfQuest "
Return to the world of two mons and ride with the elvenkind in one of the greatest shared-universes of all! From the authors of Elfquest and the creators of Thieves' World, this second volume is set in the Elfquest
Stories spanning from the time of Rahnee to Bearclaw.
Tor's popular shared-world series provides an opportunity for some of the most talented and successful fantasy writers to explore the history and background of Elfquest. Featured authors include Mercedes Lackey, Lynn Abbey, Nancy Springer, and others. (book description)
The fifth volume of the Blood of Ten Chiefs series, set in the bestselling Elfquest universe. Here are stories by some of fantasy's best and brightest talents: Mercedes Lackey, Esther Friesner, Diana L. Paxson, Nancy Springer, and others. A whole new generation is now being caught up in the adventures of the Wolfriders of the Two Moons. (book description)
Skeeve was a magician's apprentice, until an assassin hired by an ancient enemy struck and his master was dead. Skeeve suddenly found himself alone with Aahz, a purple-tongued demon the old magician had summoned from another dimension as a practical joke just before he was killed.
Aahz had lost his powers. Skeeve had lost his job. So together, they set out through a universe populated by Deveels (or devils), Imps, dragons, unicorns and more, looking for a way to get
A demon who had lost his powers, Aahz still managed to keep his apprentice, Skeeve, out of most kinds of trouble. Then Skeeve was summoned to the court of Rodrick the Fifth of Possiltum to audition for the position of Court Magician. Unfortunately for everyone, he got the job. How was Aahz going to help Skeeve defend a kingdom against the mightiest invading army in the world? With his pet dragon Gleep and bewitching green-haired Tanda standing by, Skeeve waited for Aahz to come up with a solution. The problem was, if they won they would be
The beautiful Tanda wants the Trophy, easily the ugliest object Skeeve has ever seen in any dimension. But what Tanda wants, Tanda gets. And it will take more than luck for Skeeve to fulfill this mythguided
Hit or MythKing Rodrick takes a powder, leaving Skeeve in his place to marry his homicidal fiancée and face the Mob's fairy
The Trophy was unique, no question. It was easily the ugliest object Skeeve had ever seen in any dimension. And before landing his job as Court Magician, young Skeeve had seen a thing or two.But Tanda wanted
The problem is, getting it will take more than luck. It will take all the talents of a young but gifted mgaician, a scaley but canny Pervect, and a charming demon not above a little interdimensional
KING FOR A DAY
King Rodrick takes a
To find his missing partner Aahz, Skeeve must sleuth in another
Little Myth Marker
When Skeeve bluffs his way into a high-stakes poker
Skeeve is in a real pickle this time. His partner Aahz has disappeared and it looks like foul play. Finding Aahz ought to be a snap for a talented magician like Skeeve, especially with a sassy apprentice and a dumb but brawny bodguard along for the ride. The trouble is, they're sleuthing in another dimension: a strange and chilly realm where day is night and humans are considered monsters. Add a murder rap, a couple of vampires, and the fact that magic doesn't work here, and you've got a trio in real hot
Skeeve's dealt himself a fine mess of trouble this time. First he bluffs his way into a highstakes game of dragon poker and, by some miracle, wins. Then, still flush with luck, Skeeve heads straight for the king of dragon poker, the Sen-Sen Ante Kid. And with a pot of half a million, there'd better not be any myth-deals. But even if Skeeve can hold his own in a highstakes game, there's still Markie. Left as a pint-sized IOU by a player who went broke, she conjures a house full of trouble every time she triess to cast a spell. And to top it off, jealous magicians have hired the notorious assassin, The Axe, to cut more than the
M.Y.T.H. Inc. Link
Being president of M.Y.T.H. Inc. doesn't keep Skeeve from sleuthing around some out-of-the-
Myth-Nomers and Im-Pervections
Skeeve's demon cohort, Aahz, leaves in a huff. Now Skeeve finds himself in the missing Pervect's home
Skeeve's come a long
How could such a thick-headed demon be so thin-skinned? But Aahz, Skeeve's friend and mentor, has taken exception to something his partner has said, and left in a huff. It was just a myth-understanding, but now it's Skeeve's job to apologize for his thoughtless behavior and convince his scaly cohort to rejoin the firm.
So Skeeve finds himself in the missing Pervect's home dimension, the worst neighborhood in the multiverse, where jokes are a
M.Y.T.H. Inc. in Action
When Skeeve "the Great" asks two bumbling bodyguards to join the army of Possiltum, they volunteer without question. But with war heroes like these, who needs enemies?
Sweet Myth-tery of Life
The well-meaning magician Skeeve is drowning in a sea of romance. But only one of his nubile can assure his
AN OFFICER AND AN IDIOT
Guido and Nunzio may not be the brightest bodyguards in the
Master-magician Skeeve and his pet dragon Gleep return to the kingdom of Possiltum, where Skeeve is found irresistible by a relentless array of
IMPROBABLE MYTH-ION FORCE
Skeeve: Apprentice wizard.
Aahz: Skeeve's mentor, a bad-tempered, scaly green Pervect.
Tanda: Beautiful ex-assassin, and dimension-hopper extraordinaire.
THEIR MYTH-IONTo journey into the Kowtow realm, and retrieve a golden cow that lives in a golden palace and gives gold-laced milk. But Kowtow is a land of vegetarian cowboys, hell-bent on protecting their
A POLITICAL MYTH-STEP
Revolution is in the air. The king's court sorcerer is being eyed with suspicion. Not for dabbling in the black
Who is this terrible tyrant? None other than Skeeve the Great.
Oh, how the mighty have
We've listened to the fans! Collected in this book are three of the four short stories by Robert Asprin and Jody Lynn Nye that introduce the new Myth Adventures Series (the first one, "M.Y.T.H. Inc. Instructions," appeared in Something M.Y.T.H. Inc). The new series launched in August 2003 with Myth Alliances, and these stories bridge the gap between Book 12 of the original series (Something) and Book 1 of the new series (or is that Book 13?). In addition to the stories, Myth-Told Tales also includes introductions by both Robert and Jody, as well as full-colour cover art by newcomer Michael Komarck! (book description)
To get their dimension out of debt, the sheepish Wuhses called in ten Pervects to take control of their finances. The problem is, now the fearsom females won't leave. They're holding the Wuhses purse
He's the Great
It's a myth-ion in personal empowerment. (book description)
A GRAND OPENING NOT TO BE MYTHED
Personal note: I enjoyed reading this book, but it was definitely not one of Mr. Asprin's best works. There were a lot of times I found myself wondering why the main characters were being so obtuse and missing obvious clues. Still, overall, it was worth reading, and I do want to continue to read books from this series.
After years as a court magician and inter-dimensional hero, Skeeve needed a rest. So he took some time off to study magic and relax. When a few months later several members of the M.Y.T.H. Inc. Team each ask him to train some talented, young magicians in "practical magic" he has to agree. But after the assassins attack and a manticore tries to eat them, the Khlad mage soon discovers that there is more going on than learning. His students are preparing for a magical, very deadly game and you won't believe where.
Worse yet, the game may be fixed, and the only way to save his students lives is for Skeeve to risk his own. (book description)
The few. The proud. The stupid. The inept.
Meet the soldiers of Phule's Company.
They do more damage by 9:00 AM than most people do all
And they're mankind's last hope.
Be all that you can
They're the laughingstock of the military. Their latest mission: to guard an intergalactic casino called the Fat Chance from an unlikely criminal
The odds are against the oddballs.
Captain Willard Phule has whipped his troops into shape. That's how he turned Phule's Company from the laughingstock of the Legion
Now his company is deployed to help an underdeveloped planet. And what better way to utilize their major area of
YOU CAN'T MISTAKE JUST ANYONE FOR A PHULE.
When the planet Zenobia is invaded, Captain Willard Phule is made their military advisor. The first priority for Phule's Company: staying out from underfoot of the peaceful, dinosaurlike
But, unbeknownst to the Zenobians, they're getting two Phules for the price of one. A robot double of Phule appears out of nowhere. And only the real Phule knows who the real Phule
THE GAME IS AFOOT.
Desperate to kick Phule out of the Space Legion, General Blitzkrieg sends a crack team of environmental
It doesn't take long. Phule is hosting a group of big-game hunters who think they can bag a dinosaur on Zenobia. Needless to say, dinosaurs are not a native species. But cold, hard facts never stopped a
And neither will Barky's cold, wet nose. (book description)
Return to the Olden Days of Sanctuary! Sanctuary, a seedy, backwater town governed by evil forces, powerful magic, and political intrigue. See how Thieves? World all began!
A WORLD OF THEIR
have created Sanctuary, and people it with wonders: One-Thumb (the crooked bartender at The Vulgar Unicorn); Enas Yorl, magician and involuntary shape changer (he lost a duel with another magician); Jubal, ex-gladiator and slave who is now pillar of the community (he made his money selling slaves); Lythande the Star-browed (his magic is in question, his sword-play is not); Cappen Varra the Minstral (the only honest man in Sanctuary). These are just some of the unforgetable players you will meet on a stage where murder, mayhem, and
No, the Hell hounds weren't stupid. Tough, excellent swordsmen and seasoned veterans, they seldom set foot in the Maze, and never entered the Vulgar Unicorn. On the west side of town, it was said that one only came here if he was seeking
Thieves, harlots, godlings, hired swords and sorcerous beings beyond imagining lurk in the shadows of
It was dusk when Hakiem emerged from the Wine Barrel. Lengthening shadows hid the decay he had noticed
THIEVES' WORLD IS INVADED!
THIEVES' WORLD is a unique experience: an outlaw world of the imagination, where today's top fantasy talents are invited to contribute their own tales. The result has been a bestseller from the beginning, a challenge to writers and a favorite of fans. (book description)
Where do wizards, bards, and unicorns mingle with murderers, thugs, and thieves? In the city of Sanctuary. The inhabitants spend their time brawling, drinking, conjuring, fishing, making love, and, of course, cheating each other and stealing. Wings of Omen is the sixth authorized anthology of Thieves' World stories, written by today's top fantasy talents. Be prepared to visit the city where everybody carries at least one knife, and even pet birds and cats are trained
In this awesome seventh volume, a fearful cold grips Sanctuary, and as the risen dead begin to outnumber the living, a new alliance that may save the war-torn Borderlands is
In this dramatic eighth volume, Tempus returns to Sanctuary, a city ravaged by a war and upheaval, seething with crime and
In this gripping ninth volume, the ravenged city of Sanctuary faces the awesome task of reconstruction. Deserted by gods and bereft of magic, the shattered city and its citizens struggle fiercely for
In this explosive tenth volume, Tempus and the Stepsons abandon the war-torn city of
In this brilliant eleventh volume, the citizens of Sanctuary face the awsome task of putting their lives back together after the war. As some try to salvage order from the chaos, others see their opportunity to settle old debts at the point of a sword. (book description)
In this dramatic final adventure, clouds of war gather over Sanctuary once again. And as warriors prepare for battle, thieves eagerly await a great dust storm to envelop the city. For then they can silently strike, slipping in and out of the ranging currents of the
From the Bestselling Fantasy Adventure Series, Thieves' WorldTM
Return To The City That Would Not Die!
Thieves' World was the bestselling and first of the shared world phenomenon, selling well over a million copies of anthologies detailing the exploits and intrigues of the high-born and low-born denizens of Sanctuary, a city that has seen many masters.
The Age of Ranke and the reign of Kadakithis, the occupation of the Beysib, the war of the gods and indeed the erstwhile Renaissance are now all in the past. Memories of heroes and villains, glory and savagery have all been relegated to the shadows of yesteryear as present-day residents once again apply themselves to the task at hand: survival.
Only Molin Torchholder, architect of Sanctuary?s glory and master of her secrets, knows the whole truth, but he is
So many secrets and so little time. And as Molin?s chronicles of the past unfold, even darker forces return, an evil that jeopardizes the very survival of a city that until now has always refused to die.Sanctuary - An Epic Novel of Thieves' World ushers in a whole new age of tales, a whole new age of Thieves' World. (book description)
This new volume includes new stories by Raymond E. Feist, Dennis L. McKiernan, Mickey Zucker Reichert, Diana Paxson, Lynn Abbey and others.
Sanctuary: a lawless city governed by evil forces, powerful magic, and political intrigue, where survival is an unexpected bonus. The Age of the Rankan reign of Kadakithis, the occupation of the Beysib, and even the erstwhile Renaissance are all in the past. It is years later and the heroes of the past-Jubal, Tempus, Shadowspawn, and the
New stories by Lynn Abbey, Steven Brust, C.J. Cherryh and Jane Fancher, Jeff Grubb, Mickey Zucker Reichert, Dennis L. McKiernan, Andrew Offutt, Robin Wayne Bailey, Diana L. Paxson and Ian Grey, Jody Lynn Nye, and Selina Rosen.
Empires rise and fall , but Sanctuary lives on.
Sanctuary, a lawless city governed by evil forces, powerful magic, and political intrigue, where survival is an unexpected bonus.
In this second of a new series of shared-world anthologies that continues its story with tales of necromancers and assassins, urchins and knaves, and, of course, thieves, a storm has left a ship filled with exotic cargo and arcane secrets wrecked off the shore of Sanctuary. This unexpected booty leads to boons and curses for the world-weary
TIME WAS RUNNING
Kenneth "Kit" Carson was one of the best, if net the best, time scouts in the business. But he has collected more than a few scars, both physical and mental, while poking around back in time and trying not to draw the attention of the natives, not always successfully. (There was that time that the Spanish Inquisition entertained him in one of their dungeons because he had carelessly mispronounced a
Nowadays Kit runs a small hotel at Time Terminal 86, and has sworn off gallivanting back through the centuries. He just wants to be a hotelier renting rooms to tourists on their way to see the Roman Circus Maximus or Victorian Londan firsthand. He might take an occasional consulting fee to keep his hand in, but he plans to stay put in one time from now on. Until a certain red-headed girl flounces out of his life through an illicit gate that may collapse and leave her lost eternally in the corridors of
JUST MAKE SURE YOU CAN AFFORD THE
In the early part of the 21st Century disaster
But wild and wooly pioneers aren't the most likely people to follow rules. As for Skeeter Jackson, one of TT 86's wooliest residents' scamming is a way of life. A man's got to follow his
Settle Back for a Hot One:
When terrorists gun down Jenna Caddrick's fiancee, the only daughter of Senator John Caddrick is trapped in a desperate struggle to stay alive. With a pack of killers on her trail, Jenna plunges through Shangri-La Station's time touring
And Skeeter Jackson, newly reformed con artist, finds himself caught up in the biggest mystery of the century. All Skeeter has to do is find the Senator's missing daughter, track down Ianira Cassandra's kidnappers, stop a cult of killers and survive Ripping
IT'S HARD TO KEEP A GOOD PSYCHOPATH DOWNTIME ...
And it's harder to figure which psychopath to fear most! Senator John Caddrick hires a professional assassin to murder his own daughter and threatens to destroy the whole time-touring industry. Caddrick's hired gun plans a high-level double
All they have to do is track down Senator Caddrick's missing heiress. lost somewhere in history. rescue Lanira Cassondra from the clutches of a madman, and keep the most famous time-touring station in the world open for business, while avoiding death in The House that Jack (the Ripper) Built. (book description)
The magician Matokin has embarked on a rite of conquest. The city-states of the Isthmus are falling before his unstoppable army, soldiered by his fellow sorcerers, and commanded by a general whose tactics echo those of the legendary warlord, Dardas, who died in his own campaign of conquest more than two hundred and fifty years
In the flesh, Lord Weisel has been leading Matokin?s forces to victory. In mind and spirit, it is Dardas
But Dardas has?t been careful enough at hiding his true identity. Scholars familiar with Dardas?s strategies have recognized his
Personal note: I enjoyed this book, and it is a promising start to this series. I?m looking forward to reading the next book in the series.
An army of soldiers and magicians has poured out of the north on its quest to unite the city-states of the Isthmus under Felk rule. But with conquest comes rebellion, and there are those who won?t be taken
Under direct orders from the ruler of Felk, Lord Matokin, the fledgling wizard Raven had been spying on General Weisel in the field. In doing so she took an arrow for
General Weisel himself has been under the control of the legendary warlord Dardas the Conqueror, whose